![]() ![]() This isn’t the first VR game with NPCs that react if you touch them, but the specific details of how this system works-the way the NPCs seem truly annoyed at you-while not interrupting their captured performances, is next-level compared to anything I’ve seen in VR to date. ![]() We could actually start turning the dial the other way for the first time-where we could add things rather than needing to strip them back all the time.” Horizon Call of the Mountain is overflowing with impressive environmental art The Body Language of AnnoyanceĬall of the Mountain has tons of impressive details, but there was one aspect that’s state-of-the-art in its own small way: the game’s aptly named ‘flinch and lean’ system which gave NPCs dynamic reactions to player annoyances. The hardware features like eye-tracking, and the power of the PS5 itself opened a lot of doors that were shut to us on our previous VR titles like The Persistence. “ leveraged every bit of expertise and experience they had and worked really closely with the incredible engineers behind the PS VR2 to deliver something that dropped my jaw the first time I saw everything come together. ![]() Call of the Mountain is flush with incredible environmental art, giving players a look at perhaps the best graphics in any VR game to date | View clip ![]()
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